Sšdecki Bartnik
www.bartnik.pl   
Banner main
Szukaj Start spacer Szukaj Szukaj spacer Użytkownicy Użytkownicy spacer Grupy Grupy spacer Rejestracja Rejestracja spacer Profil Profil spacer Zaloguj się, by sprawdzić wiadomości Zaloguj się, by sprawdzić wiadomości spacer Zaloguj Zaloguj spacer

  Strona 1 z 1
Zobacz poprzedni temat :: Zobacz następny temat  
   Forum Bartnik.pl - Forum pszczelarskie Strona Główna -> Jesteś nowy? Przywitaj się z forumowiczami. -> How to make a Bone Storm boss killer Napisz nowy temat   Odpowiedz do tematu
Autor Wiadomość
FireStormer
Kibic


Dołączył: 21 Cze 2025
Posty: 152

PostWysłany: Wto Gru 16, 2025 7:38 am    Temat postu: How to make a Bone Storm boss killer Odpowiedz z cytatem

Path of Exile 2 has been hitting a point where every boss feels like it’s out for blood, and most builds just crumble under the pressure. But Bonestorm has been shaking things up in a way that feels almost sneaky, especially once you stack it with life‑based scaling and physical spell boosts. You drop into a fight, let the bone shards whirl around you, and suddenly you’re not the one sweating anymore. And yeah, once you’ve tried to buy poe 2 exalted orbs for gearing, it gets even easier to push the build to a point where bosses just melt around you.



Early Setup Without the Usual Grind
Most people expect anything this strong to demand some absurd, wallet‑breaking setup, but Bonestorm doesn’t really care about all that. You grab a solid life chest, a wand with a bump to physical spell damage, maybe toss in an amulet with a bit of crit multi, and you’re good enough to start rolling. If you’re going Witch, players keep leaning into Blood Mage because the leech feels ridiculously smooth with Bonestorm ticking away. It’s one of those builds where you realise pretty fast that the game starts feeling less like a chore and more like this steady rhythm of leech, hit, and repeat.



Why It Feels So Different in Boss Fights
People keep talking about how the skill almost flips your instincts. Instead of dodging everything like you’re made of glass, you find yourself stepping into the fight on purpose. Those bone projectiles don’t just fire off randomly; they whip around and lock onto elusive bosses in a way that makes the fights feel way more controlled. Patch 0.1.1 bumping the projectile count helped a lot, and players have been posting clips where bosses that normally drag on forever just vanish in a few seconds. It’s not flashy in a fireworks way, but it feels heavy and real when everything lands at once.



Covering Weak Spots Without Breaking the Flow
It’s not perfect, of course. Clearing packs can feel a bit clunky if you rely on Bonestorm alone, so people usually weave in Reap or something similar to sweep up the trash. Once you do that, the whole build smooths out pretty naturally. It’s one of those setups where the moment you fix that tiny gap, everything else clicks, and you stop thinking about survival because your life pool keeps pumping the whole engine forward.



Staying Ahead While the Meta Shifts
If you’re trying to keep up with the changes or avoid wasting half your league on failed crafts, checking community breakdowns helps a ton, especially when the devs keep tweaking numbers every few weeks. And if gearing up feels like one headache too many, grabbing a bit of support like poe2 power leveling can smooth the ride so you can jump straight into those big fights without the usual grind dragging you down.[/url]
Powrót do góry
Zobacz profil autora Wyślij prywatną wiadomość
Wyświetl posty z ostatnich:   
Napisz nowy temat   Odpowiedz do tematu    Forum Bartnik.pl - Forum pszczelarskie Strona Główna -> Jesteś nowy? Przywitaj się z forumowiczami. Wszystkie czasy w strefie CET (Europa)

 
Skocz do:  


projekt: chariot.pl //  powered by ChariotCMS //  copyright © bartnik.pl