|
|
| |
| Autor |
Wiadomość |
FireStormer Kibic
Dołączył: 21 Cze 2025 Posty: 163
|
Wysłany: Nie Lut 01, 2026 9:50 am Temat postu: u4gm How to Get Ready for PoE1 Legacy of Phrecia Event |
|
|
I had to read the announcement twice, because it felt like a joke that hadn't landed yet. While everyone's been killing time waiting on the next big patch and picking apart every teaser frame, GGG quietly dropped Legacy of Phrecia back onto the calendar. It kicks off January 29 and runs through February 19, and I'm already planning my first night grind. I'm also weirdly glad it's not one of those "play hard, lose it all" setups, so even chasing Path of Exile 1 Currency and early gear actually feels like it matters in the long run.
Not Voided, So It Actually Counts
The best part is simple: your characters and loot migrate to the parent league. That changes the whole mood. You don't have to treat every drop like it's borrowed time, but you still get the rush of a fresh economy and a short runway. Three weeks sounds generous until you remember real life exists, and suddenly you're making choices like "Do I sleep, or do I push maps?" In a normal league, you can crawl. Here, you'll feel the clock, especially if you're trying to gear a build that needs one annoying unique to function.
Alternate Ascendancies That Mess With Your Brain
Those 19 alternate Ascendancies are the reason people log in, and they're not just numbers on a node tree. They change how you move, how you fight, and what you even consider "good" loot. Servant of Arakaali is still the one that sticks in my head. It turns the "minions do the work" vibe into something more hands-on, because you're constantly thinking about webs, positioning, and how to keep pressure on bosses without getting flattened. Harbinger on Witch is another one I can't ignore. The whole time-bubble, ghostly caster thing sounds like a meme until you're slowing a pack and watching the screen behave differently than your muscle memory expects.
The Builds, The Panic, The Shortcuts
Then you've got stuff like Bog Shaman, which looks amazing right up until you remember the self-toxin part and start checking every flask and resistance line you own. That's kind of the point, though. Phrecia makes you reach for nodes you'd normally skip and gear you'd usually vendor. You'll path weird. You'll compromise. You'll probably brick a character at least once and swear you're done, then roll again ten minutes later. And yeah, the event economy can get messy fast, so plenty of players won't spend days flipping just to "unlock" the fun; they'll grab a couple build-enablers early and get straight to mapping and testing.
See You on the Coast
I'm going in with the same energy I had back in the old days: expect chaos, expect deaths, and expect at least one idea that looks genius on paper and falls apart in Act 7. If you spot someone stubbornly trying to force a silly gimmick build instead of playing something sensible, that'll probably be me. And if time's tight and you just want to get your setup online without turning trading into a second job, it's hard to blame anyone for using u4gm to pick up currency or items and get back to the part of the game that actually feels like playing. |
|
| Powrót do góry |
|
 |
|
|
|
|
|
projekt: chariot.pl //
powered by ChariotCMS //
copyright © bartnik.pl
|
|